Shortly after the colonists who had journied out returned, the shallop was ready. They spoke of how they saw Indians run into the forrest, and the colonists then later ran across some Indian burial sites that had corn and beans, for which they helped themselves to, considering the food supply is at slim to none due to the unexpected long journey. They retreated onto the ship as you and about 30 other men decided to finally [[take the shallop down the river|Shallop ride]]
You decide you don't want to risk running out into the village to see what was going on. You hear yelling and screaming, and then a gun shot. There is still some yelling, but there are no more sounds that sounded Indian-like. You step outside and see homesteads burning, and you see a little boy standing with a gun shaking. People were crying that their house was burning and that their homes were looted. You go over to the boy and [[ask him what had happened|ask the boy what happened]].
After wandering for a while you come across some Indian graves, along with and mounds of sand patted down. You dig up the sand and see it's Indian baskets filled with corn. Considering you have no food left due to the unexpected long journey, some colonists think it would be a good idea to grab some of the corn and bring back to the ship, otherwise everyone will eventually starve. You agree, and proceed to [[take the food|take the food]].
Stories are exchanged, and you bring up your finding of the big fish, and the other group mentions they had that exact same finding. Neither group had encounters with any Indians, nor signs of them other than the fish. You and the men begin to make a barricade of logs, pines, and stakes, making sure to block the chilly wind, and to protect from any Indians. You make a fire in the middle, and lay down near it. Luckily, you don't have to take watch, so [[you head to bed|head to bed]].
You had too much action for one day, so you decide to hang back. While keeping the shallop, you pondered on how the Indians may have attacked due to what you and the colonists saw as "borrowing" their food, but the Indians had no idea of this, and may have seen it as stealing. You see the others heading back from the shallop, and they said they didn't catch them, but they chased them for a quarter mile. They believe they represented the colonists' perserverance and their bravery towards the Indians very well. [[A man began to speak|a man began to speak]] about God's thoughts on these events.
You turn from the Indians and begin to run as fast as you can. Not long after, you hear shots close behind you. You try to run faster, but a bullet hits you in your calf and you fall to the ground. You try to get up but the Indian who was shooting got to you before you could. He drags you behind their fighting lines, while sharp pain shot through your leg. You were taken to an area where at least 20 other colonists were standing and he puts you amongst them. You and the captured colonists are brought to an abandoned village, deserted by the colonists due to hearing about the Lancaster invasion. You [[spend the night there.|spend the night in abandoned town]]
You decided not to risk you or your families health since those who began building homes got sick from being out in the cold. You and your family stay in the ship. Scurvy and other diseases was traveling through the colony fast, and the ship was a confined area for these diseases to grow. You and your family become extremely sick, and eventually, they die. You however, are lucky enough to still be alive, although you not through the woods yet. There are only seven people left that are not sick, or dead. They take on the obligation of attending to the sickly. They gather your wood, make your fires, dinners, beds, they wash your clothes, and on some days when you're feeling extremely ill, they dress and undress you. They did all of this without complaining, which you felt unified what was left of the colony. You slowly began to feel better, and thank God that you have made it through this trial. Although half the community died from the two harsh months of winter, the warm weathers of March approaching, [[you are ready to take on this month|Continue through]] with some optimism.
With it being sometime in March, it's warm enough for people to be outside, including Indians. You and the colonists see that they are beginning to make appearances around the colony. They would make themselves visible to the colonists, but if anyone would try to approach the Indian, it would run away. One time they even took some of the colonist's tools and ran off with them. Due to past experiences with Indians, you and a few of the men are a little worried. March 16th rolls around, and to your surprise, an Indian appears, but approaches you and the colonists. Your draw drops you hear him speak some English. He says his name is [[Samaset|Listen to Samaset]]...
Living in England in 1620, you decide to join the voyage under Captin Christopher Jones over to the Northern Virginia to create a colony under the idea of God's Divine plan. You and the other voyagers saw it as an envision of becoming apart of biblical history repeating itself, with yourselves being like the Israelites and the soon founded [[colony|Plymouth]] being the promiseland.
Several days after the executions, some Wampanoags attacked and burned down several homesteads in Plymouth. A few weeks later, you're in Swansea, a village built in Plymouth, attending a prayer meeting. The village is lightly guarded due to the meeting. You all of a sudden hear the shrieking yells of Indians and yells from some of the villagers. Do you [[go check it out|go check it out]] or [[stay where you are|stay where you are]] considering it's the safest option?
You decide to hold onto your gun, as did 3 other men, and stay on the bank side. After a while, the water is still not high enough to travel, so you [[set your guns down on the sand|gun in the sand]] and head up to eat some breakfast.
You see Samaset return with Massasoit, the chief of the what you now know as the Wampanoag tribe. You also meet Squanto, which Samaset was right when he said he could speak better english than him. Squanto explains he went to England with John Smith, and when he returned his entire tribe has died from disease. Massasoit approaches the group of colonists and gives you gifts. The colonists exhanged gifts with him as well, and peace was made. The Indians also returned your tools. With that a [[peace treaty|peace treaty]] was made.
You decide you had enough adventure walking by foot for one day, so you chose to stay back with the rest of the colonists. You wait for the [[return of the shallop|return of the shallop]] to hear about the discoveries made.
You decide that the amount for the search party was enough. You wait anxiously for them to come back. After returning, the search party seemed furious. They had found Sassamon in the the pond with a broken neck. The colonists suspected foul play, because word that Sassamon informed the authorities that Philip was preparing for war and was about to attack the towns got out. A fellow praying Indian came forward, admitting that he saw three Indians that were close counselors of Philip murder Sassamon. The three men were arrested by your colony's authorities. One of the colonists brought up how the witness had a gambling debt with one of the suspected murders. You take this into account, thinking that your authorities might be making rash decisions. You also think of the peace treaty between your colony and the Wampanoag, and how although Philip is betraying one of the rules, the increase in population caused for the need for more land, which the Indians had become more hesistant to give. The colonists had disregarded their hesitation and went through with it anyways, essentially stealing the land, breaking rule number 3. Do you think the 3 Indians are [[guilty|guilty]] or [[innocent|innocent]]?
You hop onto the shallop with 29 other men to journey around the harbor. You find two Indian houses with sundried food in them. You search the area and find it has been deserted. Some of the men come across corn and beans of multiple colors. The group spoke of taking some of the bean and corn plants back to use for the seeds for next years harvest. Not knowing if you agree on taking more of the Indian's food supply, you are unsure of what to do. Do you [[take the food for seeds|took the food 2]] or [[try to convince the group otherwise|convince the group to not take the food]]?
You think of how the colonists' relationship with the Wamponaogs that was once a great thing turned so violent. The tensions of the growing population of the colonists put stress on the relations, causing the colonists mindset to be greedy and take advantage of the Indian's hospitality, pushing your limits to see just how much you could get away with. Simple fixes like fencing your farm animals in so they wouldn't eat the Indian's food was avoided due to the inconvience it caused you and the colonsists, which resulted in an even more inconvienent situation for the Indians. The Plymouth's authorities deciding the fate for the Indians that supposedly murdered another Indian was not their place based on the treaty. It was a member of the Wamponaog, so the Indian's should have decided the fate. Attepmting to take away the Indian's protection with guns validates the idea you had that they deserved to be skeptical. They had something you and the colonists wanted, and having guns could stand in their way. Taking them away could smoothen the path of being able to just push them aside and take their land, which ultimately is what happened after King Philip's war. A large number of captured Indians were sold into slavery, where their conditions were almost not livable. You compare that treatment to how you were treated while being captured. Though you were still treated as a prisoner, you were treated well for a captive. The colonists had lost sight in the fact that this was the Indian's home, and they were allowing them to live amongst them. Ever since the taking of a large portion of the Indian's food (which was a big amount of what they had to last them through the winter) when they arrived in New England, and the Indian's acceptance even with that, was, as Philip quoted "Massasoit's first mistake", and you could see as to why he believed in that.
The month of November was centered around discovering the bay area. But with much cooler weather coming in, the colonists had to pick and choose when to journey out from the ship. On December 6th, some of the men, no more than 20, decide to go venture out once again to discover the bay of Cape Cod. You decide you should [[go with|go with to venture cape cod]].
While traveling north, you notice the Indians began to pick up pace, and you suspect that the British army has to be closing in on the Indians. You reach the Connecticut River, and the Indians intended on crossing it in order to meet with Philip. The British army had finally caught up, causing the Indians to have to take a detour. You and the captives reach the settlement where Philip lives. Here you begin to establish a relationship with some of the Your friend Mary Rowland sews clothes for an exchange of food with the Indians, which gives you the idea to trade with the Indians for food, greatering your chance for survival. You and the captives are then gathered up, and begin to head north, then turn to go south quickly. You infer that the British army is hot on the trail, and the Indians are trying to confuse them. While traveling, Indians continue attacking on towns, and gathering captives. While attacking a British town, you decide to make a run for it. As you were running, you hear someone call out to you. It's a woman hiding in one of the homes. She tells you to come hide in the home with her. Do you [[go hide in her home|hide in home]] or [[continue running|continue running]]?
A man began to speak of how God was pleased that you've defeated your enemies, and that he had protected them, which is why no one was hurt. Everyone agreed, and you and the men began to pray and thank God for the protetion from these salvages. You still have a little bit of guilt in the back of your mind for taking their food. The men and you began your journey back to the rest of the colonists, and prepare for the awful weather ahead. [[Set sail for home|set sail for home]].
The boat ride was extremely cold and bitter, so much so that the water which splashed from the waves of the sea froze onto your coat. That night the shallop reached the bottom of the bay, and drew near a shore where you saw in the distance about 10 or 12 Indians. You landed about three to six miles away from them. It was getting late, so you and your men decided to set up a barricade of logs. Several of the men decided to be on watch and wander out to secure the area. Do you want to [[go on watch|go on watch]] or [[go to sleep|go to bed]]?
You and the men ventured out a ways to find that you could see smoke in the sky from the Indian's site. You infer that the Indians are rather close, so you and the men decide to stay awake and [[keep watch|keep watch]].
Through the chilling weather, your new house was finally built, but because of the long hours outside, your entire family becomes sick and bedridden. Eventually, all but one die. You finish building your home, and live there with your last family member. Although they are still sick, you'd rather be near one sick person than multiple in a confined disease ridden area. Luckily, you are one of the seven people left that are not sick, or dead. You and the six others take on the obligation of attending to the sick. You gather their wood, make them fires, make their dinners, make their beds, wash their clothes, and in some cases, clothe and unclothe them. This all was done without any complaining of you or your healthy peers. Your last family member eventually passes away, which brings the dwindling number of those who are still alive to your attention. Half of your community dies, and although it takes a toll, you feel as though it unites Plymouth, and you [[take on the warming temperatures of March|Continue through]] with some optimisim.
You saw the war as being very disorganized, due to the Indians not fighting in the England militia style, which you've dubbed as normal. The most effective tactic for you and the colonists to hit the Indians where it hurt was the burning of their crops. But it would come right back at you, with the Indians burning barns, which contained harvests. They would also kill or steal your farm animals. The Indians had a huge advantage of knowing the geography of the area, and used it to their advantage. Not all Indians were against you. The Mohegans remained alligned with the colonists, and the Mohawks didn't participate due to the pursuit of fighting with their long rivals. The fighting with the colonists and the Indians continued until the year 1675 and carried over to the following year. The death rate of the colonists and the Indians increased. After Swansea was burnt, and the intensity of the war increased, you decided to leave the Swansea village. You [[move to the Lancaster area|move to lancaster]].
Trading with the Wampanoag is steady, while you're trading guns, ammunition, and metal tools in exchange for beaver pelts which sells well in EuropeYour colony is getting bigger and bigger due to the population increase. Because of this, you need more land. The Wampanoag have been very generous with selling you the land that they don't always use for farming or hunting. You use that land to build more homes. Lately, some colonists have been letting their farm animals roam around, which would lead to the eating of the Indian's crops which they depended on to get them through the winters. You can tell that there would be an increase in tensions, considering another ship was coming over from England, and that meant trying to get more land from the Indians. You hear there's a meeting between the current chief who the colonists and you call Phillip (real name is Metacom) and one of the colonist's named John Borden to smooth over the situation. He returns with [[news of Phillip's response...|Phillip's thoughts]]
You grab your gun, and run towards the shrieking. The Indians rush towards you into the town with guns. You are taken aback. The government had issued a disarming of the Indians, yet they still obtained guns. You begin to load your gun, shaking due to the stressful situation you've been thrown in. You get your gun loaded and start to shoot. Your aim was off, and the Indians were moving fast. An Indian started to shoot at you, which you avoided successfully, but see that one of the bullets intending to hit you strikes one of the colonist behind you who was also shooting. The bullet hit him in the chest, knowing it was a fatal bullet wound. Shortly after, the shrieking began again and they retreated back into the woods. You looked around and see many injured. Later, you discover that the death count was nine. You begin to [[reflect on the days events|refelct]].
You venture out with a few of the men into the land. You soon find out you have hit a gold mine. There are diverse cornfields and brooks, perfect for living. The group and you return to the shallop, and set sail back to the ship where you reunite with the rest of your people. You tell them of this perfect piece of land you found, and on the 15th of December, the anchor is pulled up, arriving to your new home on December 16th. You [[prepare for the long winter|prepare for the long winter]] in this new land.
You follow the group to run after the Indians for a good quarter mile and fired a few shots, trying to demonstrate that you were not scared of the Indians nor discouraged. Thinking of how they may have attacked due to you and your men stealing a large amount of their food, you begin to head back to the shallop. You conjoined with the group that stayed behind, and [[a man began to speak|a man began to speak]] about god's intake on these events.
You believed the witness had a tricky past with the three Indians, and therefore made him not a reliable witness. The trial for the Indians was held in June, and the verdict was that they were guilty. You are skeptical of your colony's decision, due to the colonists were the ones intruding on the Indian's land and taking advantage of their hospitality. The hanging of the Indians broke the the first rule of the treaty, so the realization that this is the end of the treaty hits you. [[You and the rest of the colonists become worried and prepared|Prepare for attack]] for the attack that Sassamon warned the authorities about.
You hear Sassamon say that King Phillip is preparing for war, and is planning on attacking one of the towns. This news startles you, and you begin to wonder how taking the amount of land they had sustained, and to ruin their food supply by mere carelessness of the colonists could have taken this huge turn for the worse. After contemplating on how it could be avoided, you hear that Sassamon had gone missing after he was supposed to be fishing at Assawompset Pond. You are concerned because the information he had shared with the authorities could have been seen as an extreme act of disloyalty to the Wampanoag. A search party is being created to find him, do you want to [[join|join]] or [[continue doing what you planned to do|Continue with your day]] for today?
You and the men search through the woods for the entire day. You come across the area where you saw the Indians yesterday. You find a big fish which they were cutting up into pieces to eat. You and the men search for signs of people or any place you thought would be good to set up camp for the night. After finding none, you are signaled by the other group to [[meet them by a creek|meet them by a creek]].
A few days after the exploration by land, shallop is finally fixed and are about to leave. Do you want to [[go with|Shallop ride]] or stay on the anchored ship and [[rest|Rest]]?
Samaset explains that he can speak English because he's from eastern parts, where some English ships came to fish, which who he became acquainted to. He picked up the language rather well, even though you notice it's a bit more of broken english. He tells you and the colonists about the Indians that live here, how many, their situation and distance from their colony. He told them of another Indian who's name was Squanto, who knew English better than himself. He says he'll bring him, the cheif along with some of the others. He leaves, and about four or five days later, he [[returns|samaset returns]]
Despite your attempts of conving the group to not take anymore of the Indian's food, the rest of the men insist it's necessary to survive, and that the colony would have no food next year. They proclaimed that when they finally had a proper encouter with the Indians, they would explain their situation and make it up to them. You and the men decide to [[head back to the ship|head back]]
The shallop returned with corn and bean plants. They talk of how they found two Indian houses with sundried food in them. They had searched the area and found it has been deserted. Some of the men came across corn and beans of multiple colors. The men decided to bring some back to use for the seeds for next years harvest. \n\nThe month of December slowly starts to creep up, and despite the cold weather, the men decide to take another journey on the shallop to circulate the bay of Cape Cod. Since you missed out on the last trip, you decided to [[go with|go with to venture cape cod]]
You wake up, knowing today would be full of trying to fix up the homes that were burned down. After a long afternoon of fixing up the homes and discussing the events with the villagers, you hear that same terrifying shrieks that you heard the night before. People begin to run to their homes, and the men begin to pick up their guns. Do you want to [[run for cover|run for cover]] or [[pick up your gun and fight|fight]]
You decided discovering the area as soon as possible was the best idea. On November 15th you and a few other colonists head out, while being well armed to protect yourself. While wandering, you see a about six or seven Native Americans, and they run away into the woods. Do you want to follow them to [[Try to talk to them|Speak with the Indians]], or to [[continue on walking down the river|Continue wandering]].
You move to the Lancaster area in December. The war is continuing, and you hear of Indians coming close to Lancaster. Surely enough, on February 10th, several hundred Indians invade your town. You are greatly outnumbered, and they begin shooting left and right, killing more than a dozen, and you see they are capturing many. The Indians are very quick, so running could make your matters worse, yet you've heard awful things of what Indians do to their prisoner. Do you [[try to run for it|run for it]] or [[let the Indians take you as their prisoner|become a prisoner]]?
You and the men search through the woods for the entire day. You come across the area where you saw the Indians yesterday. You find a big fish which they were cutting up into pieces to eat. You reason that due to the storms and the flat, low level sand, the fish easily get washed up onto shore. You continue to trudge along due to being exhausted from the night before. You and the men search for signs of people or any place you thought would be good to set up camp for the night. After finding none, you are signaled by the other group to [[meet them by a creek|meet them by a creek]], which you are very anxious to do, since you are ready to rest after a long day.
Phillip was not happy with the events that had taken place/are taking place. He said that his father helped your people when they were in distress, even though they had stolen their food. Then a large majority of their land got taken by your people. And when his brother became chief, your people suspected him of being against the, and seized and confined him, which caused him to become ill and die. Then when he himself became chief, your government ordered a disarming of all of his people, and their lands were taken. He was determined not to live until he had no country. \n\nAfter hearing this, you know there is serious strain on you and the Wampanoag's relationship. As you're walking through town, see Sassamon (and Indian christian convert (also known as a praying Indian) that is very well know in the community) speaking with some of Plymouth's authorirties. Do you [[listen in|]] or [[keep walking|keep walking]]?
In November, you and the rest of the the colonists land in Cape Cod, nowadays Massachusettes. This voyage took a lot longer than expecting due to autumn storms knocking you off your set course. Initially, the ship was supposed to land in Virginia, where the Separarists had obtained a land grant from the British government. It was decided that the colonists would stay here for now, and that they should begin discovering the lands. Some colonists wanted to use the shallop, a small boat that was stored in the quarters of the ship, to sail down the river that poured out of Cape Cod. Unfortunately, the shallop was badly damaged during the journey, so some colonists wanted to walk on foot. \nDo you want to spend time fixing the shallop so you can discover the area by [[boat|fix the ship]] or do you want to join some of the colonists and walk on [[foot|Discover the lands]] to discover the lands?\n
You were walking up to breakfast when suddenly you heard the same awful sounds that were being made last night. A watchman that was in the woods came running into the camp yelling "INDIANS!" and with that, arrows came flying towards you. Luckily, your was not too far away, and you quickly grabbed it. You and three other men are left to fight off the Indians while the rest of the men run back to the shallop to grab their guns. You and a man next to you stood between the shallop and the woods, and fired twice at the Indians. The Indians saw your men running back to grab their guns from the shallop, so they began running from the woods, with armor made of metal rings and plates to protect them. They carried short, curved blades, ready to attack. Your men soon got their arms, and fired at the charging Indians to end their violence. The Indians quickly turned around and ran back into the woods. Some men are about to [[chase after them|Chase after the Indians]], while some are going to stay back and [[watch the shallop|Watch the shallop]]
You decide staying in the town could increase you chance of being recaptured. You continue to run, and run into a group of Indians raiding a home. You try to turn and run, but they already had their guns aimed at you, and before it was too late, they shot you. You fall to the ground, knowing you were taking your last few breaths. [[You began to think what started all this madness|conclusion]].
You run into the lady's home, and she closes the door behind you. You lay underneath one of the beds, praying you would make it out alive. After quite some time, the sounds outside faded away. You couldn't believe it, you had escaped from imprisonment. [[You begin to think about what created all this madness|conclusion]].
You try your best to put out the fires, and work on trying to reassure that the village would be fine. You [[head to bed|head to bed in Swansea]] after a long day.
You ran after the Indians into the forrest, eventually loosing them. After wandering for a while you come across some Indian graves, along with and mounds of sand patted down. You dig up the sand and see it's Indian baskets filled with corn. Considering you have no food left due to the unexpected long journey, some colonists think it would be a good idea to grab some of the corn and bring back to the ship, otherwise everyone will eventually starve. You agree, and proceed to [[take the food|take the food]].
While taking the shallop along the shore, you find 2 big fishes, cut up by the Indian's. You reason that due to the storms and the flat, low level sand, the fish easily get washed up onto shore. You make your way down a creek, and find a good place to spend the night. You [[signal the other group|meet them by a creek]] to come find you.
The govenor John Carver began to provide a place for your goods, and began some small cottages for everyone. Each family was responsible for building their own house. There is also word that scurvy and other diseases are affecting the colonists, and staying on a ship where there are multiple infected could be hazardous. Yet at the same time building a home out in the brutal winter could cause you and your family to become sick. Do you want to [[building your own cottage|Build your own Cottage]] or [[stay in the cramped ship|Stay in ship]] where you live in currently.
You go over to the shaking farm boy and ask him what had happened. The boy replies explaining that the Indians had ran in from the woods, looted the homes, and set fire to the homes. He proceeded to say that he saw an Indian running from one of the burning homes, and had shot at him. The shot had hit him, and the Indian fell to the ground, and then got up slow. The boy described where he had hit the Indian, and you know that is a vital spot, and that the Indian will probably die by the end of the night. You spend the rest of the night trying to [[calm down the village|Calm the village]].
You decide it's none of your business, and continue on your way. Later in the day, there's word that Sassamon is missing after suppose to be fishing at Assawompset Pond. You become worried and curious, for when he was talking to the authorities he seemed very concerned. A search party is being created to find him, do you want to [[join|join]] or [[continue doing what you planned to do|Continue with your day]] for today?
You run outside with several other colonists, and see houses burning and Indians running from them, hands full of the possesions that were within the homes, sprinting back to the woods shrieking. You spin your head around just to see a farm boy raise his gun and shoot at an Indian running from a burning home. The shot hit the Indian, and he tumbled to the ground, then slowly getting up. You know that the bullet wound was in a vital spot, and that the Indian would die by the end of the night. You look around at the chaos, people yelling, and trying to put out the fires. You spend the rest of the night trying to [[calm down the village|Calm the village]].
You decide there is no out-running an Indian, so amongst the shooting, an Indian runs up to you and grabs you, and brings you behind their fighting line, where there are at least 20 other colonists stand, varying from men and women. You see some are wounded, and infer that those were recieved while trying to make a run for it. You and the captured colonists are brought to an abandoned village, deserted by the colonists due to hearing about the Lancaster invasion. You [[spend the night there.|NI spend the night in abandoned town]]
The fact that the Indians still possess guns still shocks you. You start to ponder about the disarming of the Indians, and how it could have made the Indians skeptical of the colony's intentions. If a group had demonstrated time and time again that they wanted all your land, and then try to make it so you wouldn't be able to defend yourself, you would find that rather questionable. Now being aware that the Indians possesed guns, you know that these attacks were just the [[beginning of a war|beginning of a war]] between the colonists and Wamponoag, and the treaty, after approximately 50 years, was terminated.
You decide taking the food is necessary for feeding the colony for the following year, considering there were no seeds brought for planting. You and the rest of the men agreed you would try to make it up to the Indians when they should finally meet properly. It's getting late, so you decide to [[head back|head back]] to where the rest of the colonists are.
Your govenor and Massasoit signed the treaty was made on these terms: \n1. None of the Indians should hurt the colonists and vice versa.\n2. That if any of the colonists hurt an Indian, the offender must be sent to the Indians so he could be punished (and vice versa).\n3. That if anything is stolen, it must be restored.\n4. If any unjustly war is brought against either party, the other should aide them.\n5. Both parties should let those alike them know that the other party means peace.\n6. When either party were to come visit the other, you would come with no weapons. \n\nAfter these terms were agreed upon, Massasoit and the other Indians leave to go back to Sowans, where they live. Squanto decides to stay with you and the colonists. You can see how Squanto had been in England for so long and became comfortable with the people there, and for him to come back to find his tribe wiped out from disease, he lost a piece of his identity. He possibly wanted to relate back to his English identity, because that was all he was left with. Heading into the spring time, Squanto helps immensly with his knowledge of crops and with his geographical understanding. He also continues to help with translations. You and the colonists believe God sent him to help keep the colonists alive and thriving, which Squanto did. He carried you and the colonists through trial after trial, and soon enough the colonist population was healthier than ever, and began to attract people from the Old World. But with the growing of people, you know that [[problems will begin to arise with the Wampanoag|Problems with the Indians]].
You decide to join the search party. You start at the pond where Sassamon was supposed to be fishing. The pond is covered with ice, but you see a dark shape underneath the ice. You and search party break through the ice and pull Sassamon out. He has a broken neck, and you and the colonists suspected foul play, because word that Sassamon informed the authorities that Philip was preparing for war and was about to attack the towns got out. A fellow praying Indian came forward, admitting that he saw three Indians that were close counselors of Philip murder Sassamon. The three men were arrested by your colony's authorities. One of the colonists brought up how the witness had a gambling debt with one of the suspected murders. You take this into account, thinking that your authorities might be making rash decisions. You also think of the peace treaty between your colony and the Wampanoag, and how although Philip is betraying one of the rules, the increase in population caused for the need for more land, which the Indians had become more hesistant to give. The colonists had disregarded their hesitation and went through with it anyways, essentially stealing the land, breaking rule number 3. \n\nAuthorities ordered one of the suspects to approach the corpse, and a well known folk superstition within the colony is that the body starts to bleed in the presence of it's killer. This was taken in as evidence, and saw it as decisive evidence. Based on the facts and the folk superstition, do you think the 3 Indians are [[guilty|guilty]] or [[innocent|innocent]]?
After a good night's sleep, you wake up to hear about how the men who were on watch saw the smoke from the Indian's camp, meaning they were rather close. The men decide to split up. Some are [[taking the shallop to go along the shore|go along the shore ]] by where you saw the Indians yesterday, and some to [[ventre out into the woods|venture out into the woods]].
After gathering the food, you and the rest of the colonists decide you're getting tired, so you head back to the ship, feeling accomplished and encouraged about your findings today, knowing the food supply just got a little bit bigger. [[Head back to the ship|Ship after gathering]]
You believe what the witness had to say, and the fact that the three Indians were in close relation with Philip is very skeptical. The three Indians are hung in June after the trial determined them guilty. This broke the the first rule of the treaty, so the realization that this is the end of the treaty hits you. [[You and the rest of the colonists become worried and prepared|Prepare for attack]] for the attack that Sassamon warned the authorities about.
You sprint away from the sounds of the Indians, and take cover in a nearby home. You watch through a window, seeing Indians rush into the town with guns. You are taken aback. The government had issued a disarming of the Indians, yet the still obtained guns. You ponder about the disarming of the Indians, and how it could have made the Indians skeptical of the colony's intentions. If a group had demonstrated time and time again that they wanted all your land, and then try to make it so you wouldn't be able to defend yourself, you would find that rather questionable. You peer out the window again and see Indians shooting at the colonists, and you see them hit several of the colonists, knowing it could be potentially fatal bullet wounds. You can't bear the sight anymore so you look away until you hear the return of the shrieking, which began to fade. You assume the Indians had retreated into the woods, you head outside. Everyone is scrambling, you see several people wounded, which later you discover the death total was nine. Now being aware that the Indians possesed guns, you know that these attacks were just the [[beginning of a war|beginning of a war]] between the colonists and Wamponoag, and the treaty, after approximately 50 years, was terminated.
Unfortunately, your ship has been so damaged from the trip that it is in no shape the sail. You will have to be stuck in the Cape Cod area until the boat is fixed. You can either work on [[fixing the ship|fix the ship]] or go [[discover the land|Discover the lands]] with a few other colonists.
The Indians saw you and your men running back to grab your guns from the shallop, so they began running from the woods, with armor made of metal rings and plates to protect them. They carried short, curved blades, ready to attack. You whirled around after grabbing your gun, as did the rest of the men, and fired at the charging Indians to end their violence. The Indians quickly turned around and ran back into the woods. Some men are about to [[chase after them|Chase after the Indians]], while some are going to stay back and [[watch the shallop|Watch the shallop]].
After a few hours of sailing, the weather began to be almost unbearable. It was snowing, raining, and the winds had grown so strong that two men had to steer the boat. The Captain reassured you, for he could see the harbor in the distance! But the weater worsened and worsened, and as night came, they decided to go stop at the nearest shore. While going into shore, your mast broke in three pieces, and your sail fell overboard. Luckily, the tide brought you into shore. It was very dark, and you take in that you landed on a small island. The next morning the sun was shining and gave you and your men a chance to fix the shallop and to get rest. That following Monday, the men decide to head into the land to explore. Because you felt so rested, you [[follow them|follow them]].
The next morning, the Indians and you and the captives begin to trek west farther into the forrest. The journey was slowed down by the injured and looks extremely painful. You reach the intended destination of Wenimesset and stay there for a little over a week. Many of the captured were being sold to other Indians. You are sold to an Indian named Quannopin. The actions of the Indians towards some of the captured surprised you. If parents found that their kids were in nearby settlements, they could be allowed to visit their family. Some allowed there to be burials of family members that had died from wounds. The Indians you were sold to decided it was time to [[head north|head north]].
Meredith Harrison
Being that your gun is already wrapped up in your coat, you head down to the shallop to put it away, and head back up to eat some breakfast. Suddenly, you heard the same awful sounds that were being made last night. A watchman that was in the woods came running into the camp yelling "INDIANS!" and with that, arrows came flying towards you. You have to [[run back to the shallop to grab your gun|go back to the shallop to get your gun]], leaving four men, who made the now smart choice of keeping their guns near, to fight off the Indians.
At about midnight, you wake up to a shrieking sound, and the men taking watch yelling "Arms, arms!" You scramble up to grab your gun, and you and several other men shot a couple of moskets, and then the noise stopped. You and the men concluded it was a pack of wolves. You and the men decide to go back to bed. \n\nEveryone began waking up around 5 o'clock in the morning for the tide to carry them back to the rest of the colonists. After saying a prayer, you and the men prepare for breakfast. The men begin to carry things down to the boat to get ready to leave. Some men have their guns wrapped up in their coats to protect them from the dew, and begin to carry them down to the boat as well, even though some men argued against it, saying to not carry your gun down until they were boarding the boat themselves. Although your gun is already wrapped up in your coat, do you want to [[keep your gun|keep your gun]] on you until you board, or [[bring your gun down now|bring gun to shallop]] to put away in the shallop?
After a sleepless night, you are rather groggy this morning The men decide to split up. Some are [[taking the shallop to go along the shore|go along the shore ]] by where you saw the Indians yesterday, and some to [[ventre out into the woods|venture out into the woods2]].
The next morning, the Indians and you and the captives begin to trek west farther into the forrest. Due to being wounded, the trip was extremely painful. You reach the intended destination of Wenimesset and stay there for a little over a week. Many of the captured were being sold to other Indians. You are sold to an Indian named Quannopin. The actions of the Indians towards some of the captured surprised you. If parents found that their kids were in nearby settlements, they could be allowed to visit their family. Some allowed there to be burials of family members that had died from wounds. The Indians you were sold to decided it was time to [[head north|head north]].